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Gamesnroses Updates
Well, Gamesnroses has finally released a new game, "Osmose Pyramid" which looks to be a cross of King's Pyramid and Pyramid Quest. You've got the Egyptian/scarab theme of Pyramid with the non-traditional layouts of Pyramid Quest. Game play is ok, but has some fundamental flaws.
Cards under the top-most cards are flipped down, so it makes planning extra long chains a crap-shoot. Also, I'm pretty sure that like gamesnroses other card games, the card layouts are not common to players in the same game, so there is wild variability and the better player can frequently lose to an opponent with a superior layout.
They also updated ABC stars so it doesn't take so long to select each letter. Now rhannyboy will be able to break the 3000-3500 barrier and readily smash any opponent.
I really despise the non-common card layouts at Gamesnroses.
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Non-common card layouts are a difficult feature to capture. It is flawed when the layouts can't be the same for players, but you can't blame them too much for it. I'd say when they make enough money they should be looking into how to hire programmers to fix that. Until then, it is a necesary evil. However, they seem to be doing better, something like 170 players online. That is def an accomplishment for them
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It doesn't seem all that difficult to me. Just make the games use the same seed for the randomizer.
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If Dukesbox, a site with only 4 guys behind it, that launched about the same time can provide identical layouts in their card games, I don't see what is preventing Gamesnroses from doing the same, but that's just my opinion.
I can't complain too much because I've made a fair amount of money for the number of players playing there, but I'm sure I'd have a fair bit more if it weren't for being at a disadvantage with a bad layout which probably accounts for at least half of my losses.
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I guess there are different issues. It depends on where the gameboards are being generated as well, at the server level or inside the game itself. I'm not a programmer though..
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Kworb, can you explain more about the "Same seed randomizer" ?
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Most software that needs randomness uses a pseudo-random number generator which can generate random numbers (that appear to be random but aren't really, hence pseudo-random) according to some mathematical formula. Such generators generally take a "seed" as a parameter to start them off, which can be the system time for example. Two instances of a game where the same seed is used for the randomizer would output the same pseudo-random numbers, and that should result in the same layouts.
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Is it just me or does the Jungle Word game run ridiculously slowly? Does anyone play that? They should take it off if they are not going to fix it/.
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Yeah, their ABC stars game used to be as slow, but they recently updated it. Since they fixed the ABC Stars game, I imagine they should be able to edit the Jungle Letters game in the same manner to speed it up
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It's a really simple solution to give all users the same layout for the game especially for card games... And the way we do it is incredibly easy on the servers CPU...
I believe if you can't give both users the same layout for the game, it's as much a chance or gambling game as it is a skill game (obviously depends on game type, a random layout on bejeweled one set you back as much as an uncompletlable first level on kings pyramid solitaire for example)...
But on the positive it's good to see Gamesnroses doing well and adding new games to their site
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