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Thread: Fairness Enhancements on WorldWinner

  1. #1
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    As described in past communications, the WorldWinner team is universally focused on fairness as our most important promise to you. As a result, we are proud to announce the upcoming release of several fairness enhancements that have been in development for the last several months. We believe these changes will both improve your experience and help us continue to define WorldWinner as the ultimate arena for competition in the best casual games.

    These enhancements are scheduled to launch on Tuesday morning, September 30th. We have noted many of the new features and enhancements below, with more information to follow once they are live. Please note that in order to deploy these improvements, we will be required to limit certain tournament offerings on the day of September 30th. We appreciate your patience as we bring these enhancements to you, and as always, please continue to send us you feedback.

    Re-designed Competitions List
    With numerous types of competitions we know it can be difficult to understand how they all work, and how your opponents are selected. Part of our effort is simply breaking these competitions down, and clearly re-naming them.

    • Matched Skill Competitions - Compete against opponents of similar skill. Factors such as win frequency, scoring ability, and experience are measured over time to determine your relative skill level.

    • Skill Division Competitions - Compete against opponents within your skill division for a portion of an overall prize.

    • Open Skill Competitions - Compete against players of all skill levels to see where you rank in the entire player community.

    Our objective is to educate you as to when our FairMatching system is used and when we allow for a wider range of skilled competitors to participate in the same competition. With this information you should be able to choose the competition that best accommodates your competitive fire!

    New “Unlimited Entry” Competition Structure
    We have overhauled our “Unlimited Entry” competitions, which are the larger prize, limited time competitions such as the popular Daily Delights. The enhancements include:

    • Each of the “Unlimited Entry” tournaments will be divided into various skill-divisions. When selecting an Unlimited Entry tournament, you will no longer see “Lower,” “Middle,” or “High,” rankings, but rather these “skill divisions,” and which you belong to. Players will be assigned to each division based on a new methodology for assessing one’s skill.

    • All Unlimited Entry participants will be eligible for the same prize, regardless of skill-division. For example, when we host a $2,500 Solitaire Rush Daily Delight with five skill divisions, each division will have $500 in prizes awarded and each first place winner will receive the same prize, regardless of their division.

    • Players will only be eligible to participate in one division at a time, even if our system detects that your skill has changed during a given tournament. This will produce more winners, and help avoid confusion players have experienced in the past when they could participate in two different tournaments at the same time.

    • Players will be required to play a minimum number of cash games in each game type before being eligible to participate in Unlimited Entry tournaments. These requirements will afford our system time to effectively determine each player’s skill before assigning them to a Division.

    Enhanced FairMatching System
    WorldWinner’s proprietary FairMatching system is continually being updated to address changes in our community of players, new game offerings, feedback from players and data demonstrating how each player is performing across all of the competition offerings. The newest version of our FairMatching system introduces some new methodologies for evaluating each player’s skill and also weighs some previously-used metrics differently to ensure that players are more closely matched in our “Matched Skill” competitions.

    As we have noted in the past, our system does not assign each player a “rank number,” but rather matches players based on numerous attributes. Our updates will more heavily weigh a player’s scoring history, but as always, participation in Warm-Up or Zero entry fee competitions have no effect on how a player is ranked or matched against others.

    With the new version of the FairMatching system you may notice that some competitions will close faster than before and others will close slower. In addition, you may not be eligible to participate in some competitions at all times. These limits may be necessary during periods when we have limited players to match you against. We appreciate your patience when this occurs and recommend you try other competition offerings as we refine our new system.

    Launch Day (Tuesday – 9/30) Notes
    Please note that on Tuesday, September 30th, there will be no “Unlimited Entry” competitions for the entire day. This will include all large specials, as well as the Daily Delights. All “Unlimited Entry” competitions will resume on Wednesday morning, October 1st, at 12:00am EST.

    In addition, there will be no FreePlay competition, including the exclusive FreePlay for our Premier Club members between 12:00am and 9:00am EST. To show you our appreciation for your patience during this update, we will award 25 Rewards Points for each entry in FreePlay competitions for the remainder of the day after they are live (9:00am – 11:59pm EST). All other tournament types will remain available throughout the update, including, but not limited to Survivals, Mega-Tournaments, Ladders, Ladder Seeding Events and all of our “Matched Skill” competitions.

    Thank you for your continued support,

    The WorldWinner Team

  2. #2
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    so basically, they're just renaming some stuff??

  3. #3
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    "Our objective is to educate you as to when our FairMatching system is used and when we allow for a wider range of skilled competitors to participate in the same competition. With this information you should be able to choose the competition that best accommodates your competitive fire!"

    Sounds like they're just trying to please the whining housewives and scrubs that were complaining about the Fairness issues on the premiere board. I personally think the current Fairness system is 100% fine, but if there are any changes... it better be changes to the Fairness algorithm that's disclosed to everyone.
    Jacob, aka Meikyousisui on King.com & Worldwinner.com

  4. #4
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    Hey, you already posted this!

    I'm hoping it'll be more helpful in especially Scrabble Cubes. I guess we'll find out.

    I wonder what would happen if I played on 2 computers at one for those free bonus points on the freeplays next week?

  5. #5
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    you REALLY think their old system was 100% fine? makes me wonder what you are smoking LOL!
    A lie is a lie even if everyone believes it. The truth is the truth even if nobody recognizes it. – David Stevens

  6. #6
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    Quote Originally Posted by Grengoddess View Post
    you REALLY think their old system was 100% fine? makes me wonder what you are smoking LOL!
    I think the system was fine too. There are instances of unfairness with it, but those are due to external factors, not the underlying ideals of the system.

    For instance: Cubis and Scrabble Cubes, at the expert levels, have a huge learning curve too intense for a lot of players to jump, so mis-matched games arise or the leading group dies out due to poor activity. Either way it's cut is a bad deal, and both instances occur.

    Also anomalous things like new players scoring 12,000 in Bejeweled on a fluke game, never having played a cash game before, will read their lifetime average in Bejeweled as 12,000, jumping them up a ton.

    The old system was OK in my mind, but the transitions in rank needed to be a little rougher, even if that means having the top players' available competitions were somewhat more scarce.

    I think the new system answers most of the problems present with the current system, but by completely re-routing things rather than making a few adjustments, which I think is going above and beyond what Worldwinner needed to do, and I'm grateful for that.
    IGN: Meathook

  7. #7
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    i am very excited about the new system as well. hopefully it will be more accurate than the current one.
    A lie is a lie even if everyone believes it. The truth is the truth even if nobody recognizes it. – David Stevens

  8. #8

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    I am worried that there will be less people to play against, less prizes to be won and thus effect my profitability on this site.

    Well we wont know how it will effect us until its out there. Fingers cross that its ok!.
    My Blog!
    My ingame name is : Shagwana

  9. #9
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    Quote Originally Posted by Grengoddess View Post
    you REALLY think their old system was 100% fine? makes me wonder what you are smoking LOL!
    Well, it was frustrating for me during times when I got bumped up a rank and was put against a group of players that I wasn't able to beat 8 times out of 10...especially when I was just put into the highest ranks for Bejeweled. But, I think taking a timeout from cash games and spending time "leveling up" is part of the WorldWinner experience.

    I sorta like to imagine WorldWinner as some sort of twisted RPG -- you beat a boss, you unlock a new dungeon, and all the new monsters kick your ass all over the place. Do you turn off the game and give up? No, you spend some time leveling up and gaining experience points until you've improved and ready to venture back into the new dungeon. That's how it's been for me...I always look for ways to improve my gameplay so I stay away from cash games and just do warmups until I feel ready.

    In my opinion, people just want to be able to play cash games 24/7 and always have a reasonable shot at winning regardless of how consistent (or inconsistent) their scoring performance is...that's not how it should work. Should the system take pity on you when you score 4,000 five times in a row when your average is 9,000, and pit you up against lower level people? What if I scored like shit on purpose to get myself bumped down? And what if the system can't detect the difference between me genuinely scoring like crap and me trying to trick the system?

    Well, I also look forward to the new Fairness system and hope it's been revised in such a way that meets everyone's satisfaction while not easy to manipulate. I'm personally hoping that I get ranked a tier below Kavishah and all you big shots on Bejeweled so I can finally play premiums without skipping heartbeats
    Jacob, aka Meikyousisui on King.com & Worldwinner.com

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