Page 5 of 10 FirstFirst ... 34567 ... LastLast
Results 41 to 50 of 98

Thread: Gotya games

  1. #41
    Join Date
    May 2009
    Location
    You're getting warmer...
    Posts
    238

    Default

    Quote Originally Posted by camarofire View Post
    ...I can be higher entry fee or more players, as long as it pays out multiple places, but the way it's set up now, the percentage of wins required to profit is insane. You won't keep players long if they have to win 90% of their games to break even.
    They have 1-3 places on games between 3-6 players. This seems to have been in effect since I joined in December so I'm not sure when you last played. But the problem with profiting is still an issue because most of the payouts are a just a touch over the entry fee so you still have to win all the time. And even with the higher stakes games, if I'm spending $6.00 to enter a tournament with 6 players I really expect to win more than $13.00....I also like msufan's suggestions and hope they come to pass.

    And I'm not hundred percent with the skill level system. I just played one game of pair in the jungle and got a score that is the second highest on the site. But the speed required to get the highest score on the sight verses what I can do are legions apart--honestly I think I'm slow but regardless now I'm 2000...I really think there needs to be some kind skill level-review period where the first 5 or so cash game scores are used to determine your skill level and there after it can shoot up. Certainly I don't want to encourage something that would allow players to abuse skill level, but right now if you get one good score you're dumped into this high level and it just seems ruin it for me....
    "GAME ON!"


  2. #42
    Join Date
    Dec 2008
    Location
    Rocklin, CA
    Posts
    201

    Default

    Oh I guess that maybe in the games I play there aren't any 6 player games... I'll have to look around for some other games then because I've been playing the 4-5 player ones but they only pay one spot. The profit margin is so small that I don't stand a chance of making any money without winning almost every single game.

    Now I know to look around a bit more... thanks

  3. #43

    Default

    Hi Theartsyone,

    I'm fairly sure the line blast icons do work in the direction of the swop but I agree the glowing gems do seem to have a mind of their own.

    As far as quick swopping goes it seems that quickly swopping two gems and letting the board settle for a second works better than trying to consistently swop multiple pieces quickly.
    Also a second quick swop is easier to get if it doesn't interfere with the columns/rows involved in the first swop (this is a bit of a generalisation). I don't think the programming of the game will let you get too far ahead of it. I'm totally guessing that there are a small number of unseen virtual pieces above the visable playfield if a multiple swop only uses these pieces in the resulting cascade the program will allow it, if not it will stall you for a second until it catches up.

    The blue gems seem particularly difficult to swop quickly which is weird unless they play a part
    in individual game difficulty and are subject to different rules.

    Any way anyone with a proper brain can disregard the above as anal bs.

    Laterz
    I don't know anything about programming games but this explains the somewhat random results in my tiny mind. I'm probably way of the mark with this one and i'm sure someone will put me right.

  4. #44
    Join Date
    May 2009
    Location
    You're getting warmer...
    Posts
    238

    Default

    Quote Originally Posted by woukie1972 View Post
    Hi Theartsyone,

    I'm fairly sure the line blast icons do work in the direction of the swop but I agree the glowing gems do seem to have a mind of their own.

    As far as quick swopping goes it seems that quickly swopping two gems and letting the board settle for a second works better than trying to consistently swop multiple pieces quickly.
    Also a second quick swop is easier to get if it doesn't interfere with the columns/rows involved in the first swop (this is a bit of a generalisation). I don't think the programming of the game will let you get too far ahead of it. I'm totally guessing that there are a small number of unseen virtual pieces above the visable playfield if a multiple swop only uses these pieces in the resulting cascade the program will allow it, if not it will stall you for a second until it catches up.

    The blue gems seem particularly difficult to swop quickly which is weird unless they play a part
    in individual game difficulty and are subject to different rules.

    Any way anyone with a proper brain can disregard the above as anal bs.

    Laterz
    I don't know anything about programming games but this explains the somewhat random results in my tiny mind. I'm probably way of the mark with this one and i'm sure someone will put me right.
    ...when I said line blast, I mean the "line blast" that is created from the glowing gems, not the one you get when you match 5-gems. That line blast is defintely set off in the direction of the swap. But those glowing gems are just a freaking mystery....I actually agree with all your anal bs, the game has some programming bugs regarding swapping between moves. Plus don't try to swap gems anywhere near the edges--it always takes 2-3 swaps
    "GAME ON!"


  5. #45

    Default

    Fair enough. you do seem to be able to swop quicker in the online version than Gotya version.
    Still a good game though, shame it's not more of a speed fest

  6. #46
    Join Date
    Feb 2008
    Location
    naptown (indianapolis, IN)
    Posts
    162

    Default

    payout took 2 days. awesome!!

  7. #47
    Join Date
    Jan 2012
    Posts
    7

    Default

    In the spirit of constructive criticism..

    The theoretical max score in '3 Peaks' should be 51*2000+5000 (time bonus) = 107000. Check out the high scores: you have two players with >108.000. Both accounts are active (last login 06/02/12). Unless I'm missing something, there are huge security holes.

    I have some screenshots in case something unexpected would happen

  8. #48
    Join Date
    Mar 2008
    Posts
    1,189

    Default

    Quote Originally Posted by fgb View Post
    In the spirit of constructive criticism..

    The theoretical max score in '3 Peaks' should be 51*2000+5000 (time bonus) = 107000. Check out the high scores: you have two players with >108.000. Both accounts are active (last login 06/02/12). Unless I'm missing something, there are huge security holes.

    I have some screenshots in case something unexpected would happen
    I lost to someone who got 117K in that game. I was not pleased.

  9. #49
    Join Date
    Mar 2008
    Posts
    1,189

    Default

    Quote Originally Posted by fgb View Post
    In the spirit of constructive criticism..

    The theoretical max score in '3 Peaks' should be 51*2000+5000 (time bonus) = 107000. Check out the high scores: you have two players with >108.000. Both accounts are active (last login 06/02/12). Unless I'm missing something, there are huge security holes.

    I have some screenshots in case something unexpected would happen
    Here's the current daily progressive:



    If a rep from Gotya is still here, can I get an explanation on how this is possible? (kenas' high score for 3 Peaks is actually 113K+)
    Last edited by msufan; 02-06-2012 at 06:57 PM.

  10. #50
    Join Date
    May 2009
    Location
    You're getting warmer...
    Posts
    238

    Default

    If you haven't already, I'd just email them at questions@gotya.com

    All that certainly looks fishy.
    "GAME ON!"


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •